Extract mesh geometry from a GLB (binary glTF) file and save it as Wavefront OBJ. All processing runs in your browser — no upload.
Upload a GLB file from Sketchfab, Blender, or any AR/VR pipeline
GLTFLoader walks the scene; we merge each mesh into a unified OBJ
Download the OBJ — vertices, normals, and UVs are preserved
0 bytes uploaded. GLB to OBJ Extractor runs entirely in your browser using three.js and WebGL. Your meshes never leave your device.
Texture image data is referenced by file name in the OBJ's MTL companion. The GLB's embedded textures are extracted alongside the OBJ as PNG/JPEG files in the ZIP.
No. OBJ has no animation support, so only the bind-pose mesh geometry is extracted. For animations keep the GLB.
Each mesh becomes a separate group (g) in the OBJ. The geometry is concatenated but groups remain identifiable.
Convert STL files to GLB (binary glTF) directly in your browser. Smaller, faster, and AR-ready. Zero upload — your meshes never leave your device.
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